Monday, May 25, 2009

Gamplay Overview: Part 2

TOWNS:
As expected, a town is composed of several buildings. There are many different types of buildings that all uniquely enhance the town and in some cases the entire kingdom. Details on the individual buildings are still being worked on and will be released in the future.

PUNEES:
There will be a few different types of punees. The most used puni, the common puni, is the type that collects resources and will change to another type corresponding the the resource assimilated. Much like the different buildings, the puni types will be developed in full in a later blog.

RESOURCES:
Currently there are three planned resources: wood, water and ore. All three of these are exhaustible resources as well as self replinishing and consequently there must be a balance in harvesting resources from a given location (node).
As mentioned previously, resources are assimiliated by punees. After assimilation is done, a puni acquires some of the resource's characteristics. When a puni does assimilate a resource it will still count toward the population as well as a resource; however, once the resource, the puni, is used, it no longer will count toward the population. This may seem a little confusing now but once you play it, everything will make sense. Unfortunately I haven't played it yet... ;)

That is it for part 2 and there will be a part 3 coming most likely later this week. See you then!

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