Monday, May 25, 2009

Gamplay Overview: Part 2

TOWNS:
As expected, a town is composed of several buildings. There are many different types of buildings that all uniquely enhance the town and in some cases the entire kingdom. Details on the individual buildings are still being worked on and will be released in the future.

PUNEES:
There will be a few different types of punees. The most used puni, the common puni, is the type that collects resources and will change to another type corresponding the the resource assimilated. Much like the different buildings, the puni types will be developed in full in a later blog.

RESOURCES:
Currently there are three planned resources: wood, water and ore. All three of these are exhaustible resources as well as self replinishing and consequently there must be a balance in harvesting resources from a given location (node).
As mentioned previously, resources are assimiliated by punees. After assimilation is done, a puni acquires some of the resource's characteristics. When a puni does assimilate a resource it will still count toward the population as well as a resource; however, once the resource, the puni, is used, it no longer will count toward the population. This may seem a little confusing now but once you play it, everything will make sense. Unfortunately I haven't played it yet... ;)

That is it for part 2 and there will be a part 3 coming most likely later this week. See you then!

Thursday, May 21, 2009

Gameplay Overview: Part 1

GENRE:
Strategy with some RPG elements

OBJECTIVE:
The overall objective of the game is to lead a Lord Puni to become King. First a kindgom must be built up, which is done by collecting resources and of course creating new cities as well as expending them.

GAMEPLAY MODES:
There are two different modes currently planned: Campaign and Skirmish (these names are merely tentative). In both gameplay modes the player controls a special Puni who's trying to become King. In campaign there will be a story the player is taken through and the winning conditions for each level will vary. In skirmish there is no story and the player is put up against enemy CPUs. The goal of skirmish is to have your Lord Puni become the first king. You can take a path of peacefulness or one filled with war - the choice is yours.

WORLD MAP:
The world the player interacts with is a 2D map that has 3 different types of nodes placed around on the map. The different types are...
  1. Towns or possible towns
  2. Resources (there are several resources)
  3. Normal nodes or "Strategic" nodes (name pending)
The normal nodes connect the town and resource nodes to each other and it is through that the player can move about his Punees.

That is it for part 1 and part 2 will be here soon! Thanks for reading.

Tuesday, May 19, 2009

School: Completed + Brainstorming

I am done with school! The final rush is over and now PPK is going to come to the foreground. Progress will begin to really being made soon. Learning from past projects, I am making sure that everything in the game is completely detailed before any code is written. I already have a bunch of basic engines written such as input handling, 2D graphics, scene management ..ect.
So Aaron has been brainstorming gameplay elements nonstop and sometimes we meet and brainstorm for a few hours and discuss what Aaron has come up with. He has a very big imagination and it is my job to make sure that he doesn't expand the game beyond something completable. Almost all of the large gameplay elements have been sketched out and soon detailing will begin.
I am hoping posts will be fairly frequent - every few days at the least. So check back often! The next post will contain some real meat.

Monday, May 11, 2009

Q&A (Introduction)

This blog is going to be solely devoted to the development of Puni Puni Kingdom. I will do a little Q&A to introduce the project.

Q: What is Puni Puni Kingdom?
A: Puni Puni Kingdom is a unique simulation video game that revolves around building up a Kingdom.

Q: So...what is a Puni?
A Puni is a small, cute, AND assimilative creature. That's right! They are all about physically assimilating things into its body.

Q: Where can I get a Puni?
A: Puni Puni Kingdom is being developed for the Xbox 360 Community Games using the XNA framework.

Q: Who's behind this?
A: Currently, the team is composed of two people, Jasson McMorris (myself) and Aaron Kemp. We are bothers (full ...disregard the last names) and both have a passion for video games and bringing unique and refreshing ideas to video games.

I will conclude the Q&A now. I hope you enjoyed and please stay tuned because there are many more updates to come!