Thursday, May 21, 2009

Gameplay Overview: Part 1

GENRE:
Strategy with some RPG elements

OBJECTIVE:
The overall objective of the game is to lead a Lord Puni to become King. First a kindgom must be built up, which is done by collecting resources and of course creating new cities as well as expending them.

GAMEPLAY MODES:
There are two different modes currently planned: Campaign and Skirmish (these names are merely tentative). In both gameplay modes the player controls a special Puni who's trying to become King. In campaign there will be a story the player is taken through and the winning conditions for each level will vary. In skirmish there is no story and the player is put up against enemy CPUs. The goal of skirmish is to have your Lord Puni become the first king. You can take a path of peacefulness or one filled with war - the choice is yours.

WORLD MAP:
The world the player interacts with is a 2D map that has 3 different types of nodes placed around on the map. The different types are...
  1. Towns or possible towns
  2. Resources (there are several resources)
  3. Normal nodes or "Strategic" nodes (name pending)
The normal nodes connect the town and resource nodes to each other and it is through that the player can move about his Punees.

That is it for part 1 and part 2 will be here soon! Thanks for reading.

1 comment:

  1. This game is gon' be teh fun! I can't wait to play it in a number of earth time periods known as months.

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