Wednesday, July 8, 2009

Prototyping

One thing Robbie suggested that we do is some prototyping, which I had considered before but wasn't convinced it was necessary. After some convincing, we decided to start with a paper prototype, which basically means to play through a game session with pen and paper. The goal of this would be to see how well the gameplay mechanics work and be able to quickly get an overview of what needs to be altered/removed.

We decided to go with the paper prototype because it seemed to be the easiest way for us to prototype Puni Puni Kingdom. We discussed Flash as an option but decided it would be possibly too much work.

Last night, Aaron, Robbie and I had a 4 hour session attempting to do the paper prototype. This brought up several questions about how actual gameplay will work...and it seemed like each question branched out to another five questions. By the end of the night we had come to the conclusion that we have lots of wonderful gameplay concepts but they need to be molded into not only playable but enjoyable gameplay elements that would all fit together to form a fun and coherent game.

We did begin some of that molding but there is still much more to do. I believe tonight we will have another molding party (not to be confused with a Tupperware party). So we will see how things go!

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