Friday, July 10, 2009

Battle System Details

If you haven't read the previous post about the gameplay flow, then I recommend you do that here.

First we'll get all of the vocabulary out of the way. The unit used for fighting is a company. A company is made up of 2+ squads and a Puni Captain. A squad is made up of many punees but is limited to one puni class (Water Puni, Ore Puni, ...ect). A Puni Captain is a special type of puni that leads the company. It will have a level, some other stats and even skills. The company as a whole will have only a congregate of stats, most of which will probably be hidden from the player.

As mentioned earlier companies are the unit used for fighting and so they are the unit you move around on the map via nodes. When it is a companies action turn and they attempt to move to a node occupied by an enemy company then they attack. When attacking an enemy you will be able to choose which enemy company to attack if there are multiple of them. Then you select an tactic to take. There are many different tactics and their availability depends on a few variables; the company make-up, the weather and some are learned by leveling up. Different tactics will have different outcomes so choosing the correct tactic is important.

Once a tactic is chosen, your company attacks and damage is done to the enemy company. After the attack you can choose a defense maneuver for an additional stamina cost.

This is basically how the battle system works. In some ways the gameflow and battle system are a mixture between a tactical game like Final Fantasy Tactics (amazing game) and a strategy game like Civilization. I am really excited about this. It is going to be a very unique game and have much to offer!

2 comments:

  1. This is gonna be cool, you guys. I'm impressed by how unique it sounds, I figured most game ideas had been used up already. But I guess you guys aren't just average developers!

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  2. I am glad you think that. Hopefully overtime we will be able to convince others the same thing. ;)

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