Friday, June 12, 2009

Challenge Mode

Today I had an idea for an additional gameplay mode. Right now I am just calling it Challenge mode. This mode will be a crossbreed between the Story and Custom game modes. Story follows a story and each level has certain objectives the player must meet to win. Custom has no story and only has one objective - become Puni King first. In Challenge there will be a number of levels, challenges, that the player can choose from. Each challenge will place the player in a scenario and will have to complete different objectives in order to win.

Example:
Noah's Ark
The flood is coming and where is the boat? Get enough Wood Punees in order to ensure the safety of all of the animals.

I am thinking of having multiple difficulty levels for each challenge. The difficulty level would change the computer AI and maybe even the objectives. This is all still in brainstorming stage but I think it is going to end up being in Puni Puni Kingdom.

A side note is that a great attribute of this mode is that the only work required is coming up with the challenges and quickly putting them together (which I hope to make easy). So this wont be adding much more work but we would be getting in return much more quality gameplay (hopefully).

2 comments:

  1. I really like this idea of Challenge mode. I think your game has great potential! Once you launch it, there will be plenty of stuff to put into an expansion as well, like (idk how hard this would be) giving the player the ability to create levels in Challenge mode.

    So excited!!! :D

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